

However, in typical tycoon-game fashion this will lead to more salaries that must be paid and new facilities required of the campus, meaning players must delicately balance expansion and the ability to stay afloat financially. Two Point Campus gives players a myriad of different ways to improve their school from year to year. Each academic year, players can expand the courses the school offers or level up existing ones - things like this will increase the campus level, attracting a higher quality of staff applicants and larger student body. Related: Snowtopia Preview: The Peak of Management Sims Useful new items can be unlocked using a currency called Kudosh, which is earned through completing achievements and raising the star-level of the school through the completion of various different requirements, such as an 80% attractiveness rating campus-wide or student body B average.

Of course, that's not to say players can't also make their campus look nice, but the main focus is on things like how the campus can be laid out in the most efficient way for student access, have its rooms' prestige levels improved by decor, and feature items that can offer things like boosted learning rates. A campus layout and the way items are placed play a key role in Two Point Campus gameplay, but not in the way interior design works in many simulation games - it's not about aesthetics but rather efficiency and stats.
